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Read our thoughts on app design, devleopment and marketing (written by humans, not AI)

Tobin Harris Pocketworks
By Tobin Harris,
June 10, 2026

How to improve your app's user retention rates

Getting people to use your app is almost as hard as getting people to download it. With AI making building much easier, this problem is more visible than ever. This article explores why improving retention is one of the most worthy uses of your time and money, and how you can do it. 

More New Insights

Lucy Beldon Mobile Growth Manager
By Lucy Beldon,
April 24, 2025

How to monetise your subscription app: Top strategies to boost revenue & drive growth

If you're a technology leader looking to create a profitable subscription app, it pays to understand the challenges - this stuff is really hard. Here are some actionable strategies that will help you boost revenue and drive growth.

Lucy Beldon Mobile Growth Manager
By Lucy Beldon,
August 6, 2024

Optimising your app title, description (and other metadata) for better discoverability

As an app publisher you should make it easy for people to find your app when searching in the app stores. Find out which metadata items have an impact on discoverability and learn how to optimise.

Tobin Harris Pocketworks
By Tobin Harris,
March 11, 2023

A simple way to increase your app revenue

If you build an app, here’s a simple way to grow your revenue. You only need to put some simple analytics in place to get started. 

Tobin Harris Pocketworks
By Tobin Harris,
September 24, 2022

Don't build an app!

I was chatting with a local startup founder the other day. I found myself saying it's better to start by assuming you will not build an app. Instead, do experiments to prove that an app is a good idea.

Tobin Harris Pocketworks
By Tobin Harris,
January 12, 2022

How long does it really take to develop an app?

It typically takes three to twelve months to develop a small or medium-sized app. A larger one can take 12-24 months. Read on to find out how to influence your app development timeline.

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