"PocketWorks' Badly Drawn Mobile series is the best example I've seen of clearly and eloquently explaining the how, why and what of the mobile dev process." -- Tom Riglar, moropo.com
Working with brands such as ASDA, Travelodge and Carbs & Cals, we've seen a lot of what works and what doesn't.
This short guide contains seven easy illustrations that help you launch a more effective app.
Even a badly drawn picture can say a thousand words.
We've made this for you becasue we want to help you avoid the big mistakes.
We've pulled together our collective knowledge spanning dozens of apps reaching millions of users.
Use this when you first start planning you mobile app, or as you approach a new release.
It's designed to be good food-for-thought, to stimulate talking points with you and the other folks involved in your app.
Download now and launch a winner, it's FREE.