By Tobin Harris
Managing Director, Pocketworks
November 20, 2023
Updated November 22, 2023
By Tobin Harris
Managing Director, Pocketworks
November 20, 2023
Updated November 22, 2023
If you're building an app or thinking about it, then it's highly likely that you want to give a "great" user experience so that people will use your app and keep coming back. The thing is, creating a great user experience is harder than you'd think, and business people fall into the trap of investing in the wrong areas, resulting in poor UX and blown budgets.
This article aims to give you a broader perspective on the user experience and help you understand where to invest your budget. You might be surprised at where we end up.
Imagine your app is a sales funnel full of obstacles that could cause a customer to leave. What might those obstacles be?
All these things either:
Unless you solve all these problems, you're going to have issues with growth. People are going to fall out of your sales funnel, and that will stifle growth. According to uxdesign.cc, mobile apps that provide a seamless and intuitive user experience have higher conversion rates.
The thing is, all of the above problems can be helped in some way or another by investing in user experience. A user experience professional or team will not just be able to design your app, but they can also:
All you have to do is make sure you ask for their help with these things. You have to be open to investing in more than having your ideas drawn up and polished.
If you need more convincing that this stuff is important, check out these horrendous statistics:
With that out of the way, let's go on to look more closely at how you should invest in your UX and why, starting with a common pitfall: the slick user experience trap.
Here's a question for you, if I may. What does a "great" user experience look like for your app?
Most people say something like this:
If you said anything like this, you'd be 100% right; all these things contribute towards a great user experience.
So, the next question is, how do we get your app to have this great user experience?
In my experience, what most people do when they build an app is invest in a process like this.
The above activities are all good and fall under the umbrella of user experience.
The problem is, if you do this, you'll find yourself in the slick user experience trap. You did all the obvious things to create a logical and beautiful app, but you failed to do many of the really important things that lead to a great user experience and app growth.
Next, let's look at what they are.
In our Badly Drawn Mobile book, we discuss how it's easy to get your priorities wrong when approaching the UX for your app. I've met many app founders and business leaders who put too much budget into polished design, only to launch an app that customers don't find useful.
The problem is, how can you find out if your app is truly useful to customers without building it?
Luckily, you can invest in different activities to figure out if your app is actually useful.
All these activities can help you understand if you're doing something your target audience will find useful. The good news is that many UX designers have the skills to do any of these tasks or can introduce you to people who have those skills.
So, invest in bling later and focus on being useful to start with.
The customer's perception is your reality.
- Kate Zabriskie
To summarise, you should have realised that your UX investment strategy needs to change to incorporate more user-centred practises, as this diagram explains.
The old way:
The new way:
As you might imagine, the line-items on your UX budget will look different. There will be more validating and testing than just designing and polishing.
Introducing more user-centered design activities will enable you to create a great user experience for your audience, which will lead to app growth.
However, you might be wondering how much this is going to cost you. Let's look at an example where we have a £100,000 budget to develop a feature or small app. As shown in the table below, you could allocate 20% of that budget to design. Or, in the new way we recommend, we'd allocate double that amount.
Old Way | New Way | |
Wireframes | £10,000 | £10,000 |
Polished Design | £10,000 | £10,000 |
Testing Wireframes on Real People | - | £5,000 |
Interviewing Customers | - | £10,000 |
Validating Your Marketing Messages | - | £5,000 |
App Development | £80,000 | £80,000 |
Total | £100,000 | £120,000 |
Even though you're spending 20% more, you're going to have a much stronger direction before spending the big bucks on app development. In many scenarios, you can also find ways to shave off budget because you have a much clearer idea of what will resonate with your customers. And often that means fewer features.
According to Gartner, this is how growth organisations do it. With a bit of effort, you'll be able to do it too. You could think of your UX investment as a way of reducing risks and enabling growth.
If you have questions or comments, grab me on LinkedIn or discuss below.
Enjoy!
In case you're wondering, Pocketworks is a software consultancy that specialises in mobile apps.
We bring you expertise in user research, mobile technology and app growth tactics to help you develop apps that create positive impact for your customers, shareholders and society.
To get a flavour of us, check out our free guides and app development services. Or, see some more background info on us.
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